Jul 2 2009

Almost a week in West Australia – what do we have here?

Nothing, that’s what!!! WA is total bollocks! Perth, being a capital of almost half a continent resembles more a small German town, than some kind of capital. Culture? Nothing to do here. Entertainment? Nope. Shopping? Fuck that. The only thing that the city is offering is some poor interpretation of the sum of the named three – a fucking Casino! Perth sucks and I am seriously scared to go to Sydney or Melbourne for a weekend, just not to get disappointed by the entire continent…

More to follow…

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Apr 16 2009

Настроение: отстой. Музыка: Ali Farka Touré, но не помогает.

Что-то взгрустнулось мне последнее время, ребята. Вроде не отходняк, так как ни алкоголь не употреблял ни вещества и ничего такого. Погода вроде неплохая, да и выходные уже можно сказать начались… А мне все грустно. Открою я, пожалуй скрытый блог, где буду всякие упаднические мысли высказывать, да матерится иногда. А дабы небыло никаких комплейнов, что, мол, какого черта блог открыл для нытья, типа для себя только, скорою я сей блог от глаз честного люда. Зачем я это тут пишу? Не знаю, наверное чтобы пожалели, типа. Немогу холодно и отстраненно всегда действовать, ибо homo sum, и humani nil a me alienum put.

Не хочу телефонных звонков! Мейлы надоели как горькая редька! Хочу на Мальдивы!!!

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Dec 19 2008

And this is what I am doing tomorrow!

Box

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Dec 15 2008

Ыксентатор — a short manual

–== DRAFT ==–

It has been only several hours since my first announcement of Ыксентатор, the newly developed mode of Possible World Machine, but I believe I owe at least a more detailed explanation, or manual, so to say, on the way the machine works. Let’s ignore for now the very brief explanation given in the previous post on the subject and start from the very beginning:

I believe there is no need describing the typical Possible World Travel (PWT) mechanism and machines, that are enabling to do so. The difference between the typical PWT and the proposed one is that in the latter  time plays a very big role as a factor that can not be influenced. Imagine the counteusness running through the time with the constant speed all the time like on the rails, while the entity is able to make decisions at any time at his or her own will, be it as a reaction to the ever changing environment or simply as an attempt of an intellectual struggle / growth / challenge to the current environment with all typical conclusions happening to the environment  and the mid as the result of these decisions. From here, imagine, each point in time, when the decision is possible – i.e. infinite, the world is on the crossroad with as many different directions parting the road as there are decisions. In order to make the whole thing look less like a fractal (because it is), let us focus on the decisions that have already been made in the past and assume that all the decisions, that will be made in the future will create a straight line. Why do we have to be so entity-centric? Simple – because the whole thing is working on the individual basis!

Having constructed the scheme, what we’ve got? We have a straight rail of the past decisions and the assumed future decisions with an infinite number of places where decisions could have been made and have been made or will have been made, let’s call them nodes. Each of the nodes contains a finite or infinite number of decisions that could or will have been made, but have or will not been done with the same continuation of conclusory decisions following it.

Now, in order for the the entity to PWT, the user or the operator is choosing the one certain node that is available at the point of PWT and is bending the vector of this node in the way that it will become completely straight in the relation with the user’s past decisions, thus replacing the current node with the desired.

What changes does it lead to? Well, it is very possible to completely change the environment by changing the node, but this is rather the whole point at this stage. On the other hand – it is impossible to go back to user’s node. Or at least not as his own, as the vector of the nodes have been changed and the newly picked node has become user’s own. Beside, this has happened in the past and the time span, that took user from the point of the node change to the decision to go back has been feeling the nods in the new vector, while the old one will have become another Possible World, where decisions were not taken, but rather picked post factum. This means going back will be traveling to another Possible World, while staying will mean staying in the user’s actual (although recently adopted) world.

This is a second draft of the simple description. The previous models with the multiple railways have been abolished in favor of this particular model.

More detailed explanation is coming soon, possibly.

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Nov 25 2008

I AM A RIOT!

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 çççç ççççç =!

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