--== DRAFT ==--
It has been only several hours since my first announcement of Ыксентатор, the newly developed mode of Possible World Machine, but I believe I owe at least a more detailed explanation, or manual, so to say, on the way the machine works. Let's ignore for now the very brief explanation given in the previous post on the subject and start from the very beginning:
I believe there is no need describing the typical Possible World Travel (PWT) mechanism and machines, that are enabling to do so. The difference between the typical PWT and the proposed one is that in the latter time plays a very big role as a factor that can not be influenced. Imagine the counteusness running through the time with the constant speed all the time like on the rails, while the entity is able to make decisions at any time at his or her own will, be it as a reaction to the ever changing environment or simply as an attempt of an intellectual struggle / growth / challenge to the current environment with all typical conclusions happening to the environment and the mid as the result of these decisions. From here, imagine, each point in time, when the decision is possible - i.e. infinite, the world is on the crossroad with as many different directions parting the road as there are decisions. In order to make the whole thing look less like a fractal (because it is), let us focus on the decisions that have already been made in the past and assume that all the decisions, that will be made in the future will create a straight line. Why do we have to be so entity-centric? Simple - because the whole thing is working on the individual basis!
Having constructed the scheme, what we've got? We have a straight rail of the past decisions and the assumed future decisions with an infinite number of places where decisions could have been made and have been made or will have been made, let's call them nodes. Each of the nodes contains a finite or infinite number of decisions that could or will have been made, but have or will not been done with the same continuation of conclusory decisions following it.
Now, in order for the the entity to PWT, the user or the operator is choosing the one certain node that is available at the point of PWT and is bending the vector of this node in the way that it will become completely straight in the relation with the user's past decisions, thus replacing the current node with the desired.
What changes does it lead to? Well, it is very possible to completely change the environment by changing the node, but this is rather the whole point at this stage. On the other hand - it is impossible to go back to user's node. Or at least not as his own, as the vector of the nodes have been changed and the newly picked node has become user's own. Beside, this has happened in the past and the time span, that took user from the point of the node change to the decision to go back has been feeling the nods in the new vector, while the old one will have become another Possible World, where decisions were not taken, but rather picked post factum. This means going back will be traveling to another Possible World, while staying will mean staying in the user's actual (although recently adopted) world.
This is a second draft of the simple description. The previous models with the multiple railways have been abolished in favor of this particular model.
More detailed explanation is coming soon, possibly.