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  • Ыксентатор — a short manual

    • 16 Dec 2008
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    • Announcements Art Possible World Machine Possible World Travel Quotes Travel curiosity manual philosophy Ыксентатор
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    --== DRAFT ==--

    It has been only several hours since my first announcement of Ыксентатор, the newly developed mode of Possible World Machine, but I believe I owe at least a more detailed explanation, or manual, so to say, on the way the machine works. Let's ignore for now the very brief explanation given in the previous post on the subject and start from the very beginning: I believe there is no need describing the typical Possible World Travel (PWT) mechanism and machines, that are enabling to do so. The difference between the typical PWT and the proposed one is that in the latter  time plays a very big role as a factor that can not be influenced. Imagine the counteusness running through the time with the constant speed all the time like on the rails, while the entity is able to make decisions at any time at his or her own will, be it as a reaction to the ever changing environment or simply as an attempt of an intellectual struggle / growth / challenge to the current environment with all typical conclusions happening to the environment  and the mid as the result of these decisions. From here, imagine, each point in time, when the decision is possible - i.e. infinite, the world is on the crossroad with as many different directions parting the road as there are decisions. In order to make the whole thing look less like a fractal (because it is), let us focus on the decisions that have already been made in the past and assume that all the decisions, that will be made in the future will create a straight line. Why do we have to be so entity-centric? Simple - because the whole thing is working on the individual basis! Having constructed the scheme, what we've got? We have a straight rail of the past decisions and the assumed future decisions with an infinite number of places where decisions could have been made and have been made or will have been made, let's call them nodes. Each of the nodes contains a finite or infinite number of decisions that could or will have been made, but have or will not been done with the same continuation of conclusory decisions following it. Now, in order for the the entity to PWT, the user or the operator is choosing the one certain node that is available at the point of PWT and is bending the vector of this node in the way that it will become completely straight in the relation with the user's past decisions, thus replacing the current node with the desired. What changes does it lead to? Well, it is very possible to completely change the environment by changing the node, but this is rather the whole point at this stage. On the other hand - it is impossible to go back to user's node. Or at least not as his own, as the vector of the nodes have been changed and the newly picked node has become user's own. Beside, this has happened in the past and the time span, that took user from the point of the node change to the decision to go back has been feeling the nods in the new vector, while the old one will have become another Possible World, where decisions were not taken, but rather picked post factum. This means going back will be traveling to another Possible World, while staying will mean staying in the user's actual (although recently adopted) world. This is a second draft of the simple description. The previous models with the multiple railways have been abolished in favor of this particular model. More detailed explanation is coming soon, possibly.
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  • Possible names for the Possible World Machines v. 1.0

    • 15 Dec 2008
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    • Art Possible World Machine Possible World Travel Travel brand curiosity names philosophy random shouts Йыхскинатор Ыксентатор
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    It will, possibly, exist two different models for the two schools of thoughts on the subject. The first is the time-independend, space-enabled mode, where the user will face the initial difficulty of self-identification every time the PWM is activated. The second, well, we can not really call it challenge, but rather a property of this particular model is the complete inability of the operator to take any actions, once the vessel has been (even correctly!) identified and taken possession of. The reason for the said properties is the approach of the school of though, that accepts the anchor space-universum, applicable to each consciousness with the consideration of it's past and it's previous decisions and by transferring of the said consciousness to another space-universum the machine merely projects the rendering of the "what if" scenario to the user of the PWM like it would be a film. At this stage the user is robbed of the ability of making any decisions as well as being influenced by it's environment or have any chance of acting or reacting to the changing environment. The proposed name for this model of the Possible World Machine in it's first version is

    Йыхскинатор

    The other model of he PWM works like an imaginary set of infinite set of railways, each representing  user's consciousness at that specific point in time. At the same time the user's consciousness runs through the time with the constant speed with no possibility of the machine to influence this factor. Each said railway track is either connected with the next one to it with the infinite number of side tracks, length of which always equals zero; or as another experimental model is trying to do, connect each track with all other track by ways of infinite number of connections. However we are still not sure how our colleagues are going to manage the mess, considering that we can not afford missing out the decision opportunity even by the smallest minuscule part of the nano-second, thus even in the experimental model's case the connection still can not be longer than zero. The proposed name for the said model is

    Ыксентатор

    The Ыксентатор is a very recent model, developed by your's truly. Until then, the Йыхскинатор has been one of the very few models available for the general use during the initial stages in the philosophical community. It also has been the most successful one too, thus the rest is not named in this document and is considered under the generic term of the Possible World Machine.

    The development of the Ыксентатор, IMHO, will positively reflect on the Possible World Travel, while, at the same time, diminishing the problem of the space portability, or rather inportability, since each scenario is readjusted real time to the user, rather than the machine physically takes over the conscientiousness and ports it to some other dimension. Instead it merely replaces the current world with the chosen one, so there is no lag in the perpetual experience as an entity in the user of the machine, such as in the case of the Possible World Travel cases mentioned above as problematic.

    More to come ... possibly ...

     

    Post Scriptum: В Англоязычной среде возможно, хотя и несколько ущербная, полно-латинская версия XCK-HATOP и KCEHTATOP соответственно...

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